Fully procedural Stylized Gold Pile created in Substance 3D Designer.
**Must have Substance 3D Designer version 13.0.2 or higher**
What's included
- SBS file with exposed parameters
- SBSAR file (can be used in Substance 3D Painter and Sampler)
- 2 additional noise graphs for a multitude of usecases (procedural, within the SBS file)
- Export nodes for PBR workflow (Metallic, Roughness, AO) and Unity's Metallic+Smothness and Spec+Smoothness workflow
- Default graph size is 2048x2048
Presets
- All coins and deco
- No goldbars
- No gems
- No deco
- Clean no damage
Parameters
- Tiling for all 3 types of coins (toggles for skull/cross decoration tiling amount, scale, mask random)
- Tiling for all 3 types of deco (goldbars/gem 1/gem 2; tiling amount, scale, mask random)
- Damage intensity and mask random for additional damage (individual controls for coins, gems, goldbars)
- Color (base color hue/saturation/lightness, gem 1 color, gem 2 color, goldbar color, highlight color, ao strength and blend amount)
- Technical parameters (normal format/intensity, metallic grunge toggle, metallic amount, roughness low/high, roughness grunge amount height range/position, contrast/luminosity/hue/saturation)